#64 - Dru Erridge: Building a Sustainable Game Studio in an Unsustainable Industry
09 April 2026

#64 - Dru Erridge: Building a Sustainable Game Studio in an Unsustainable Industry

The Gaming Playbook w/ Harry Phokou

About

How do you build a sustainable studio in an unsustainable industry?

In this episode, I sit down with Dru Erridge (ex-Riot Games) to break down how he built a profitable, self-funded game studio in an industry driven by risk, layoffs, and hit-driven outcomes.

We dive into why co-development is the hidden backbone of the games industry, how to build a remote team that actually works, and why chasing your “dream game” too early can kill your company.

If you're a founder, game developer, or studio lead trying to build something sustainable in games, this episode is for you.

Connect with Dru:
LinkedIn: https://www.linkedin.com/in/druerridge/
Websites: https://bespokeci.dev/, https://www.gamebreaking.com/contact-us
Game: https://store.steampowered.com/app/3053950/Dungeon_Rampage/

Connect with Harry:
LinkedIn: https://www.linkedin.com/in/hphokou/
YouTube: https://www.youtube.com/@hphokou
Instagram: https://www.instagram.com/hphokou

Join our industry events: https://hivemind.world/

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Chapters:
00:00 Intro
02:35 How Game Breaking Studios is structured
04:54 Why the games industry is unsustainable
07:31 Why co-development became the sustainable path
10:58 What Dru would tell himself on day one
13:32 The opposite of the VC playbook
14:51 Lessons from Riot’s self-sustaining teams
18:30 Why they built the studio remotely from day one
20:48 How Gather helped them make remote work actually work
23:56 Scaling a remote studio from 3 to 30 people
28:48 Why backend matters so much in modern games
32:01 In-house vs outsourced backend
34:29 Should co-dev studios build their own IP?
37:01 Why original games should be a separate business line
40:06 Who hires studios to build games from scratch
43:23 Their first original-IP push and why it failed
46:15 The Dungeon Rampage revival story
50:43 Rebuilding the game with a tiny team
52:38 Launch results and what happened next
01:00:31 Why there is still opportunity in games