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GTA VI Gameplay Is Massive, Xbox Project Helix Takes Shape
30 August 2026

GTA VI Gameplay Is Massive, Xbox Project Helix Takes Shape

The Expansion Pass

About

Rockstar's Grand Theft Auto VI gameplay reveal shows the enormous scale of Leonida, including reports of an 80-hour playthrough and a map roughly three times the playable size of Red Dead Redemption 2. We also debate GTA VI's potential 30 FPS target and whether Rockstar gets more leeway than other developers.


Microsoft's next generation comes into focus as Xbox details its new disc-to-digital entitlement program and Project Helix is described as a “family of devices.” We break down what that could mean for physical games, Xbox Play Anywhere, future consoles, the $899 Xbox Series X25, the ROG Xbox Ally X20, and rapidly rising gaming hardware prices.


Plus: The Witcher 3 Remastered and Songs of the Past, what Bethesda needs to change for The Elder Scrolls VI, Marvel's Iron Man gameplay leak, Aliens: Fireteam Elite 2 impressions, and more from Gamescom 2026.


CHAPTERS


00:00 Introduction
11:44 Aliens: Fireteam Elite 2 Impressions
20:56 The Games Getting Buried This Fall
28:41 GTA VI Gameplay Is Finally Here
37:08 Does GTA VI Need 60 FPS?
50:23 What Does Elder Scrolls VI Need to Change?
52:30 The Witcher 3 Returns Again
1:05:56 Xbox's Disc-to-Digital Future
1:09:30 Xbox Series X25 & New Hardware
1:19:30 Project Helix: A “Family of Devices”
1:27:24 Marvel's Iron Man Gameplay Leaks
1:37:30 Gaming Hardware Is Getting Too Expensive