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The First 30 Minutes of... Australia Did It - End-of-the-World Defense Business
10 November 2026

The First 30 Minutes of... Australia Did It - End-of-the-World Defense Business

SDGT Entertainment Presents - The First 30

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๐Ÿš‚ Australia Did It: End-of-the-World Defense Business [PC]
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๐Ÿงต Thread Market Z [Merch]
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๐Ÿ•น๏ธ More Games [Online Store]
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๐ŸŽฅ Ulanzi D200X [Studio Controller]
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๐Ÿ“— Cousin Larry Vs. Cucumberhead [Book]
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๐ŸŒ SDGT Entertainment
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๐ŸŽฎ A little about the game

Australia Did It: End-of-the-World Railway Defense Business is a post-apocalyptic tactical strategy game that combines turn-based tower defense, unit merging, and explosive autobattler combat. Developed by Rami Ismail and Aesthetician Labs and published by Mystic Forge, it takes a rather unusual approach to the end of the world: the Atlantic Ocean has dried up, monsters have moved in, and somebody still expects you to deliver cargo on time.

Welcome to the Ocean Traffic Collaboration, where you're responsible for escorting valuable shipments across the former Atlantic seabed. Unfortunately, the route is crawling with oversized insects, mutated creatures, and other things that have absolutely no respect for delivery schedules.

Gameplay revolves around two connected phases. First, you'll defend railway stations using turn-based tactical combat. Position your units carefully, identify approaching threats, and make the most of your limited resources. Every placement matters because one bad decision can leave your defenses overwhelmed.

Then comes the really interesting part: unit merging. Australia Did It features more than 30 unit types and over 1,500 possible combinations. By combining units, you can develop specialized fighters, powerful offensive combinations, and defensive strategies that suit your approach. Experimentation is encouraged, but not every combination will produce the results you were hoping for.

Once your train leaves the station, the game shifts into an autobattler-style journey. Your assembled crew must survive enormous waves of enemies while you watch your earlier decisions play out. This is where the game's reverse bullet-hell influence becomes especially noticeable, as your units unleash increasingly elaborate attacks against swarms of monsters.

The challenge isn't simply surviving one encounter. You'll need to think about how your choices affect the next stage of the journey, which units work best together, and whether your current strategy can handle whatever the wasteland throws at you.

Australia Did It also brings a distinctive retro-inspired visual style, dark humor, and plenty of chaotic action to its strategic foundation. It's the kind of game where a carefully constructed plan can make you feel like a tactical geniusโ€”right up until something unexpected turns your entire operation into scrap metal.

Released on November 10, 2026, Australia Did It: End-of-the-World Railway Defense Business offers an unusual combination of thoughtful strategy and spectacular destruction for players who enjoy tower defense, tactical experimentation, and discovering powerful unit combinations.

So assemble your crew, prepare your defenses, and get that train moving.

The ocean is gone, the monsters are hungry, and your employer still wants that shipment delivered. Apparently, even the apocalypse can't get you out of work! ๐Ÿš‚๐Ÿ’ฅ๐Ÿ‘พ