
Как создавалась Magic: the Gathering, история Wizards of the Coast
Эскапизм на окраине | История создания игр
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Источники:
https://www.gamedeveloper.com/business/content-warning-sells-2-2-million-copies-nets-8-8m-players-in-two-months#
https://www.gamedeveloper.com/business/-it-was-really-wearing-people-down-the-funding-challenges-that-followed-runaway-success-another-crab-s-treasure
https://www.gamedeveloper.com/production/how-co-op-climbing-hit-peak-achieved-2-million-sales-for-less-than-200-000-?utm
https://www.pcgamer.com/games/sim/peak-devs-say-the-hit-comedy-climber-was-pitched-in-a-swedish-hot-tub-and-developed-in-a-frantic-4-week-korean-game-jam-we-brought-our-computers-to-an-airbnb-in-hongdae-and-locked-tf-in-for-a-month/?utm
https://www.polygon.com/gaming/611853/peak-steam-game-sales-survival-game-making-of-development/
https://www.inverse.com/gaming/peak-steam-landcrab-friendslop-update-interview-nick-kaman-pc?utm_source=chatgpt.com