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TWIG #401: Blizzard Goes All In, Roblox Breaks Out of Its Own App and Aniimo Nails Launch Day
17 September 2026

TWIG #401: Blizzard Goes All In, Roblox Breaks Out of Its Own App and Aniimo Nails Launch Day

Deconstructor of Fun

About

Gaming is back, and this week had a lot to talk about.

BlizzCon delivered the biggest slate of announcements Blizzard has had in years, but the timelines and team sizes raise real questions about what Microsoft pressure is doing to the studio. Roblox used RDC to push standalone apps, browser play and a developer wallet, and we debate whether any of it actually improves discoverability. Plus Kojima's Physint moves from PlayStation to Xbox, a heated ad revenue argument over hybrid casual, a surprise 2 million sales hit from Wardogs, and first impressions of FunPlus's Aniimo as it passes 125K CCU on Steam.

Topics Covered:

    Roblox unveils standalone apps and browser play at RDCWhy Roblox standalone apps may struggle with UABlizzCon brings Diablo V, a StarCraft shooter and three WoW SKUsMicrosoft pressure behind Blizzard's bold timelinesKojima's Physint jumps from PlayStation to XboxSavvy Games Group to oversee EA and PIF assetsThe ad revenue debate around hybrid casualWoW Forever and Blizzard's subscription strategyWardogs hits 2 million salesAniimo passes 125K CCU on Steam launch day

CHAPTERS:

00:00 Intro
01:42 Industry Layoffs Talk
02:59 Mishka Podcast Spotlight
06:12 Roblox Standalone Apps Debate
13:12 Blizcon
15:17 Microsoft Pressure Concerns
20:03 WoW Monetization Debate
21:50 Kojima Physint Switch
26:27 EA Merger
39:47 Warcraft Forever
43:44 War Dogs Surprise Hit
47:11 Aniimo Launch
51:31 Monetization and Wrap Up