TWiG #370: Supercell’s Annual Letter, Reading Between the KPIs
12 February 2026

TWiG #370: Supercell’s Annual Letter, Reading Between the KPIs

Deconstructor of Fun

About

Supercell’s annual CEO blog post reads equal parts culture memo and a recruiting pitch. We break down what is behind the PR spin before zooming into Clash Royale’s Lil Wayne halftime show as a case study in where “brand” ends and product-led fandom begins.


From there, we triangulate the broader market: Newzoo’s year-end PC/console recap as a reminder that attention is consolidating, not expanding; Roblox’s growth story as it starts acknowledging gravity; and an update on Budge and PE as capital keeps rewriting the rules of what “good” looks like. We close by wishing the best to the team impacted by Riot’s 2XKO layoffs.


00:31 Podcast Overview and Today's Topics

00:58 Market News: Roblox Earnings and More

02:14 AI and Gaming Industry Insights

03:25 Unity's Financial Struggles

04:43 Community Engagement and Volunteering

20:44 Game Industry Updates: Budge Studios Acquisition

24:23 Roblox Q4 Earnings Analysis32:19 The Challenge of Monetizing Young Audiences

32:33 Roblox's Strategy to Age Up

33:02 Advertising Challenges for Under-18 Demographics

33:26 Negative Margin Users on Roblox

35:19 Upcoming Episode Teaser: Roblox's Algorithm Changes

38:23 Supercell CEO's Annual Blog Post

39:05 Clash Royale's Rebound and Marketing Strategies

44:14 Squad Busters: A Postmortem

44:54 Supercell's Future and Industry Insights

49:01 The Role of PR in CEO Letters

52:18 Supercell's Innovation vs. LiveOps Debate

01:02:21 Conclusion and Final Thoughts