09 November 2026
Puzzle Monthly #7: Sort Keeps Winning, Arrows Needs a Hero and Smash Takes Aim at Angry Birds
Deconstructor of Fun
About
Some puzzle subgenres keep producing hits. Others give us one winner and then disappear.Ahmetcan, Tom Storr and David Nelson look at three subgenres that showed up recently: Sort, Arrows and Smash. Ahmetcan explains why Rotatelab bet on Sort for Cube Land, and how they took This Is Blast into 3D using what Pixel Flow showed about dynamism. The panel then looks at why Arrows is still waiting for a game that can make in-app purchases work, and whether Smash has enough puzzle depth to last.Topics Covered:• Why Sort became the third largest puzzle subgenre• How Cube Land 3D-ified This Is Blast• Why every level needs a story• Long levels and late fail points in Sort games• Why Arrows struggles to scale in the US• Cube Away and Maze Out as possible Arrows pioneers• Why Color Block Jam is harder to copy than Pixel Flow• Smash games going after Angry BirdsCHAPTERS: 00:03:00: Puzzle Subgenres Overvire00:04:00: Ayran and Cereal00:07:00: Market shift: how AI and fast-follow competitors change the puzzle business00:08:00: Sort subgenre data: top revenue charts, Pixel Flow, and Cube Land00:10:00: AC on Cube Land’s origins00:13:00: Making This Is Blast 3D,00:19:00: Puzzle structure, edge cases, and monetization00:24:00: Effects, multitasking, and why Sort suits casual play00:28:00: Arrows data: Color Escape, Cube Away, and ad-driven revenue00:31:00: Ad-driven download economics, US performance, and Maze Out00:35:00: Why some subgenres (Color Block Jam, Blockout) struggle to produce followers00:37:00: Level-design effort and the “puzzliness” argument (Color Block Jam vs. Blockout)00:39:00: Smash: the fast lifecycle, Smash Fest, and Royal Smash00:41:00: Smash compared with Angry Birds, and whether it’s puzzling enough00:42:00: Verdict on Smash’s long-term prospects00:43:00: Wrap-up and sign-off