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You (Probably) Can’t Trust Game Dev Formulas
27 November 2025

You (Probably) Can’t Trust Game Dev Formulas

A Game Dev Podcast With Jonas Tyroller

About

This is a conversation with my game dev friend and former collegue Friedemann Allmenröder. We created ISLANDERS together, he then went on to make many more fantastic indie games such as Pizza Possum, Summer House and recently Slots & Daggers. In this conversation with dive into the philosophy of game dev creativity and I try to understand more about how Fridemman's process for making hit games looks like these days.




Links to my Guests


➤ Slots & Daggers on Steam: https://store.steampowered.com/app/3631290/Slots__Daggers/


➤ Summer House on Steam: https://store.steampowered.com/app/2533960/SUMMERHOUSE/


➤ Portfolio Website: https://allmenroeder.com/


➤ Twitter/X: https://x.com/Friedemann_A




Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):


➤ https://tyrollerjonas.podbean.com/




0:00 - Better At Games, Worse At Advice


1:20 - Appeal × Retention As Core Formula


3:35 - Beyond Visuals: Many Kinds Of Appeal


5:05 - “Make Something Almost Too Small”


6:35 - Finding The Fresh but Familiar Twist


8:19 - Useful vs Pointless Innovation


11:07 - Why Clear Formulas Break Down


13:20 - Intuition As Compressed Rules


15:05 - Training Taste With Good “Data”


18:30 - Creativity As Remix, Not Creation


20:07 - Labeling What You Like And Why


22:22 - Missing Discourse On Creative Work


23:56 - Ideas vs Execution In Modern Dev


24:35 - Origin Story Of Slots & Daggers


27:21 - Why So Many Gambling-Like Games?


29:20 - Randomness, FOMO And Accessibility


32:07 - Farm Game, Weekend Prototype, Publisher Test


36:10 - Six-Week Jam To Seven-Month Project


41:46 - What “Execution” Really Means


45:36 - Sculpting Ideas And Minimalism


49:55 - First Prototype And Sketchy Pixel Style


52:24 - Unity Lighting, Bloom And Cheap Coherence


55:28 - “Everything Must Animate” Philosophy


1:00:22 - Fast Polish With DOTween


1:02:36 - Sound Design, SFX Packs And Screen Shake


1:05:22 - Visual Feedback Instead Of Text


1:08:06 - Reused Tech, Wiggly Leaves And The Famous Glass


1:10:27 - Building A Strong Tabletop Vibe


1:15:25 - Color, Post-Processing And Mood Swaps


1:18:53 - Dangers Of Overdoing Post-Processing


1:22:01 - Marketing Starts With An Appealing Game


1:24:45 - Publishers, Demos And Next Fests


1:30:17 - No Secret Hacks, Just Good Basics


1:35:11 - Is The Indie-Pocalypse Real?


1:38:47 - Dopamine Farming And Attention Economy


1:42:10 - Will Quiet Games Come Back?


1:43:56 - What To Make After A Loud Game


1:44:47 - Game Recs: Rainy Season And Eastshade


1:48:43 - Outro And Future Catch-Ups




My game "Thronefall":


➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/


➤ Discord: https://discord.gg/gVYctptyg8


➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview




My game "Will You Snail":


➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/


➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK




For the game developers among you:


➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ