Skip to content
Opens in a new window
Making a Cozy Game Hit in 5 Months
23 October 2025

Making a Cozy Game Hit in 5 Months

A Game Dev Podcast With Jonas Tyroller

About

This is a conversation with Kathrin Radtke from Spellgarden Games, the tiny development team behind Sticky Business and Ritual of Raven. We talk about making successful cozy games, scope, marketing and more.




Links to my Guests


➤ Sticky Business on Steam: https://store.steampowered.com/app/2303350/Sticky_Business/


➤ Ritual of Raven on Steam: https://store.steampowered.com/app/2066520/Ritual_of_Raven/


➤ Spellgarden Website (Social Media links etc): https://spellgardengames.com/




Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):


➤ https://tyrollerjonas.podbean.com/




0:00 - Intro


0:41 - Why People Play Cozy Games


2:28 - Cozy Games on Steam: Size and Growth


5:06 - What Makes a Game Cozy?


7:08 - Spellgarden Origins and Sticky Business in 5 Months


10:20 - From Idea Board to 3‑Week Prototype, TikTok Devlogs


12:38 - Finding Ideas in Trends, Hobbies, and ASMR


14:09 - Designing Stickers with Stickers + Low‑Pressure Creativity


17:12 - Steam Page, Viral Tweet, and Finding a Publisher


19:51 - TikTok Strategy: Language, Algorithm, Results


22:36 - Turning Social Posts into Wishlists


24:31 - Why Simple Concepts Market Better


27:05 - Smaller, Clearer Projects and When to Share


30:05 - Will Spellgarden Stay in Cozy Games?


32:05 - Why “Work” Simulators Feel Relaxing


34:13 - Designing for Intrinsic Motivation (Not Scores)


40:01 - Ritual of the Raven: Automation and Coding


43:52 - From Concept to a Big Narrative


45:28 - Managing Scope Under Publisher Milestones


47:31 - Progression Across Regions, Tutorials, and Pacing


49:20 - Marketability vs Vision and What’s Next


51:11 - Crafting Ritual’s Art Style with One Artist


52:54 - The Pacing Problem in Automation Games


55:20 - Making Designs Click and the Cost of Lock‑In


59:46 - Advice for Aspiring Cozy Devs and Testing Interest


01:03:35 - How They Playtest Cozy and Creative Games


01:07:44 - Marketing Cozy Games: Platforms, Demos, Events


01:11:04 - Sticky Business DLCs: Why, How, and Backlash


01:17:29 - DLCs vs Early Access and Player Expectations


01:22:51 - Post-Launch Support and Cozy Recommendations


01:26:26 - Outro




My game "Thronefall":


➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/


➤ Discord: https://discord.gg/gVYctptyg8


➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview




My game "Will You Snail":


➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/


➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK




For the game developers among you:


➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ