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0$ Marketing, Steam Demos & Custom Game Engine
12 December 2025

0$ Marketing, Steam Demos & Custom Game Engine

A Game Dev Podcast With Jonas Tyroller

About

This is a conversation with the Australian game developer Tommy, co-creator of the tower defense game Gnomes. Thy made it in a custom Rust Engine with just 10 months of time and 0$ marketing budget. It looks like a game anyone could make, but is it? I was curious to learn more.




Links to my Guests


➤ Gnomes on Steam: https://store.steampowered.com/app/3133060/Gnomes/


➤ Sea of Survivors on Steam: https://store.steampowered.com/app/2347940/Sea_of_Survivors/




Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):


➤ https://tyrollerjonas.podbean.com/




0:00 - Intro


2:29 - Prototyping, Timeline, Demo


6:11 - Next Fest, Early Marketing Wins


8:25 - Early Access and Launch Strategy


12:23 - Switching Teams, Going Solo, Moving to Godot


15:06 - 3D vs 2D: Marketing and Development


22:11 - Solo vs Team Trade-Offs, Is it Luck?


29:16 - Roles, Content Pipeline, Localization


35:05 - Core Loop: Moveable Towers, Guilds, Shop, Endless


38:49 - Game Design: Economy vs Defense


41:45 - Difficulty, Guild Matchups, Swamp Map, RNG, Power Fantasy


47:03 - UX-First Design: Minimal Tutorial, One-Hand UI, Juice, Pacing


52:59 - Constraints, Limits Shaping Design


56:05 - Marketing: Go Narrow/Deep, Reddit, Creators Timing


1:03:20 - Fulfilling Fantasies, Don’t Chase Trends


1:11:18 - Designing Doable but Deep


1:20:49 - Regrets and Post-Launch Changes


1:30:43 - Cheat Mode, Jank, and Nostalgia


1:31:59 - Copycats on Mobile: Kingshot


1:34:29 - Mobile vs Steam and Why Gnomes Isn’t on Mobile


1:39:27 - Life Changes, Workflow, and Team Plans


1:42:32 - Generalists, Triple Threat, and the Coming AI Era


1:48:44 - Nostalgia Sells; You Only Need the Crumbs


1:50:29 - Solo vs Team Itch; Don’t Engine-Shop


1:52:02 - Do You Have to Suffer for your Art?


1:54:20 - Godot Navmesh, Sunk Cost, State Machines


1:55:16 - Trailer-First, Vertical Slice, and Variable Scope


1:57:08 - Testing Appeal: Playtests vs Trailers and Honest Feedback


2:00:30 - Appeal-First vs Gameplay-First


2:04:47 - Build a Playtest Community; Observe Actions, Not Words


2:08:46 - 500 Testers, Steam Playtest vs Keys, Superfans


2:12:40 - First-Time Players Are Gold; Demos and the First 15 Minutes


2:17:40 - Treat Your Demo Like a Launch


2:18:36 - There is a Playbook and a Splash of Luck


2:20:07 - Outro




My game "Thronefall":


➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/


➤ Discord: https://discord.gg/gVYctptyg8


➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview




My game "Will You Snail":


➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/


➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK




For the game developers among you:


➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ